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Aminet 16
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gtlayout_lib.c
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1996-10-11
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/*
** GadTools layout toolkit
**
** Copyright © 1993-1996 by Olaf `Olsen' Barthel
** Freely distributable.
**
** :ts=4
*/
#ifndef _GTLAYOUT_GLOBAL_H
#include "gtlayout_global.h"
#endif
/****** gtlayout.library/--version-- ******************************************
*
* NOTES
* This document describes gtlayout.library v5.12 or higher. Do not assume that
* previous library releases support the same features.
*
******************************************************************************
*
*/
/****** gtlayout.library/--background-- ******************************************
*
* NOTES
* 1. General information
*
* 1.1 Purpose
*
* The GUI code included in this archive helps to create user interfaces
* using gadtools.library with a minimum of effort. The code
* automatically takes care of the font to be used, making the user
* interface font independent. Localizing support is built right into
* the code, just install a callback hook and pass numeric IDs for the
* gadget labels: the code will invoke your hook in order to get the
* text required. Keystroke activation of gadgets is also taken care
* of, in fact the code will -- unless told not to do so -- assign keyboard
* shortcuts to the gadgets created all on its own. Every effort has been
* made to make the code reentrant, so it can be put into a shared library.
* If a user interface does not fit onto a screen provisions are made to
* choose a smaller font and to rescale the window contents until they fit.
* Last but not least the user interface code offers transparent extensions
* to the standard gadtools.library objects, such as LISTVIEW_KIND objects
* which respond to double-clicks or STRING_KIND objects which can be used
* to enter password text as they will not display the characters entered.
*
*
* 1.2 Distribution
*
* The code is *free*, you don't need to pay any money to use it, nor
* do you need to quote my name in the documentation, the program or
* anywhere else. You are allowed to make changes to the code, but if
* you stumble across any bugs or even know how to fix them, please
* let me know. It does not matter whether you intend to sell a program
* to use the code, use the code in shareware, gift-ware, freeware or
* etc.-ware programs: the code still remains royalty-free.
*
*
* 1.3 Caveats
*
* The code is pretty large, about 80K-100K bytes in size. Not all
* gadtools.library type objects are supported, notably
* GENERIC_KIND objects. The code is not as flexible as
* gadtools.library, so certain things which are easily done using
* gadtools.library may be pretty difficult or even impossible.
* The code is written entirely in `C' and requires SAS/C to
* compile. Some parts of the code are highly recursive; I haven't
* tested how much stack they might require in certain cases,
* but I recommend that you don't overuse the grouping feature.
* The data structures required to create and maintain the
* user interface are huge, a single window might require more
* than 4K-6K of memory. Proportional font support only works
* well starting with Kickstart v39 and up, v2.04 will probably
* not look quite that pretty.
*
*
* 2. Programming
*
* 2.1 Client libraries required for link library version
*
* You need to have SysBase and GadToolsBase initialized in order to make
* use of the code, i.e. your code has to do
* WaitPort()...GT_GetIMsg()...GT_ReplyIMsg all on its own. The code makes
* use of the memory pools introduced in exec.library v39, but calls the
* equivalent routines in amiga.lib. Note: as of this writing the pools
* code in amiga.lib v40.14 is broken, so you need to link with Mike
* Sinz' fixed pools.lib.
*
*
* 2.2 Invocation procedure
*
* The typical invocation procedure looks roughly like this:
*
* LT_Init(); // only for link library version
* :
* :
* LT_CreateHandleTags();
* LT_New();
* :
* :
* LT_New();
* LT_Build();
* LT_HandleInput();
* LT_DeleteHandle();
* :
* :
* LT_Exit(); // only for link library version
*
* You need to call LT_Init() only once in your program, it will initialize
* the libraries and global data structures required by the user interface
* code. When you are finished with the user interface and your program is
* about to exit you need to call LT_Exit() or memory will get lost.
* Note that LT_Init() is not protected against multiple invocations. If
* called repeatedly memory will get lost which can never be reclaimed.
* However, LT_Exit() is protected against multiple invocations, you can
* also call it before ever giving LT_Init() a call, but I doubt this
* would make much sense. If you are using the shared gtlayout.library
* no call to LT_Init()/LT_Exit() is necessary as these calls are already
* wrapped into the library opening code.
* Before you can actually start building a window layout a call to
* LT_CreateHandleTags() needs to be made. You need to pass in a pointer
* to the Screen your user interface window is to be opened on and,
* optionally, a few tags to control the look and performance of the
* interface. *Never* close the screen in question before calling
* LT_DeleteHandle() or nasty things will happen. For public screens
* the code will try to lock the screen in question. With the handle
* LT_CreateHandleTags() returned you can call LT_New() to build the
* user interface. When finished a call to LT_Build() will finally
* open a window and place the gadgets inside. A pointer to the
* Window created will be returned, ready to be used for the
* WaitPort()...GT_GetIMsg()...LT_HandleInput()...GT_ReplyIMsg()
* loop. When finished, a call to LT_DeleteHandle() will close the
* window and release all the memory associated with it. The design
* of the interface code is similar to the corresponding calls in
* gadtools.library, i.e. you don't need to worry about LT_New()
* failing to allocate memory for the objects required. When it comes
* to LT_Build() the code will know about any trouble which would
* show up during previous invocations of LT_New(). In essence,
* if LT_Build() returns NULL something is wrong.
*
*
* 2.3 Hierarchic grouping
*
* The basic building block of the user interface is a group, either
* a horizontal or a vertical group. Adding gadgets or other objects
* to a horizontal group will place them side by side from left to
* right. A vertical group causes objects to be place from top to
* bottom in one straight line. Groups help to arrange objects
* neatly stacked, centered and properly aligned with other
* members of the group.
*
* MUCHO IMPORTANTE: there is a bug lurking in the code which I never
* had the luck to find and fix. One would expect to create
* user interface structures like this:
*
* <group start>
* <button>
* <list>
* <group start>
* <slider>
* <text>
* <group end>
* <button>
* <group end>
*
* However, it is in fact not possible to mix gadgets and groups.
* Thus, the user interface structure would have to look like this:
*
* <group start>
* <group start>
* <button>
* <list>
* <group end>
* <group start>
* <slider>
* <text>
* <group end>
* <group start>
* <button>
* <group end>
* <group end>
*
* Or in other words: groups only mix with other groups.
*
* You build groups using three different object types. In this
* context `object type' refers to a specific numeric value the
* LT_New() routine knows which will cause it to add another leaf
* to the user interface structure tree. Here is an example:
*
* struct LayoutHandle *Handle;
*
* if(Handle = LT_CreateHandleTags(NULL,
* LAHN_AutoActivate,FALSE,
* TAG_DONE))
* {
* struct Window *Window;
*
* LT_New(Handle,
* LA_Type, VERTICAL_KIND, \* A vertical group. *\
* LA_LabelText, "Main group", \* Group title text. *\
* TAG_DONE);
* {
* LT_New(Handle,
* LA_Type, BUTTON_KIND, \* A plain button. *\
* LA_LabelText, "A button",
* LA_ID, 11,
* TAG_DONE);
*
* LT_New(Handle,
* LA_Type, XBAR_KIND, \* A separator bar. *\
* TAG_DONE);
*
* LT_New(Handle,
* LA_Type, BUTTON_KIND, \* A plain button. *\
* LA_LabelText, "Another button",
* LA_ID, 22,
* TAG_DONE);
*
* LT_New(Handle,
* LA_Type, END_KIND, \* This ends the current group. *\
* TAG_DONE);
* }
*
* if(Window = LT_Build(Handle,
* LAWN_Title, "Window title",
* LAWN_IDCMP, IDCMP_CLOSEWINDOW,
* WA_CloseGadget, TRUE,
* TAG_DONE))
* {
* struct IntuiMessage *Message;
* ULONG MsgQualifier,
* MsgClass;
* UWORD MsgCode;
* struct Gadget *MsgGadget;
* BOOL Done = FALSE;
*
* do
* {
* WaitPort(Window->UserPort);
*
* while(Message = GT_GetIMsg(Window->UserPort))
* {
* MsgClass = Message->Class;
* MsgCode = Message->Code;
* MsgQualifier = Message->Qualifier;
* MsgGadget = Message->IAddress;
*
* GT_ReplyIMsg(Message);
*
* LT_HandleInput(Handle,MsgQualifier,&MsgClass,
* &MsgCode,&MsgGadget);
*
* switch(MsgClass)
* {
* case IDCMP_CLOSEWINDOW:
*
* Done = TRUE;
* break;
*
* case IDCMP_GADGETUP:
*
* switch(MsgGadget->GadgetID)
* {
* case 11: printf("First gadget\n");
* break;
*
* case 22: printf("Second gadget\n");
* break;
* }
*
* break;
* }
* }
* }
* while(!Done);
* }
*
* LT_DeleteHandle(Handle);
* }
*
* The example creates one single group, places a few objects inside,
* calls the layout routine, handles the input and finally cleans
* things up again. This example also shows that you *need* at
* least one group in your tree (to form the root) in order to get
* things to work.
* The input loop requires you to call LT_HandleInput() in order
* to get the user interface code to filter out certain events and
* to update internal information. The data passed in must have
* been processed via the gadtools.library routines. You *must not*
* call LT_HandleInput() before GT_ReplyIMsg() is called since the
* routine may call intuition.library and gadtools.library routines
* which in turn might lead to a system lock-up if the message
* has not been processed yet. The first thing to do after LT_HandleInput()
* has done whatever was necessary to the data you passed in is
* examine the MsgClass variable. The user interface code will
* `fake' certain message events using the variables passed in,
* *do not* use any other data gathered from the original
* IntuiMessage. The MsgClass may include event types you did
* not ask for, i.e. the IDCMP flags of the window opened
* will be set according to the objects you added to the window.
* Also, the IDCMP_IDCMPUPDATE message class will show up for
* certain objects. More on this later in this document.
*
*
* 2.4 Setting and getting object attributes
*
* The mechanism to update and query object attributes does not
* exactly match the familiar gadtools.library interface. In
* fact, the routine to change gadget attributes will forward
* the tagitem list passed in to gadtools.library/GT_SetGadgetAttrs().
* On the other hand the routine to query object attributes does
* not work like gadtools.library/GT_GetGadgetAttrs(). The
* user interface code assumes that all objects it can handle and
* create posess certain attributes unique to the type of the
* object in question. For example, the unique attribute of a
* STRING_KIND object would be a pointer to the string it
* `contains'. The unique attribute of a SLIDER_KIND object is
* the current slider position. The LT_GetAttributes() routine
* will return this attribute, but also accept a tagitem list
* to fill in for certain special tag values.
*
*
* 2.5 Extra data
*
* Once a LayoutHandle has been created the interface code will
* provide you with a number of information concerning the screen
* the handle has been attached to. This information includes
* the DrawInfo structure of the screen, the VisualInfo data
* and the Screen address. This information is read-only.
*
*
* 2.6 Menus
*
* With a LayoutHandle available a routine called LT_LayoutMenuTags()
* will create a standard Intuition menu structure via gadtools.library
* which can be passed to LT_Build(). Note that this
* routine does not modify any data passed in, it does neither
* attach the menu created to the LayoutHandle passed in,
* nor does it change the NewMenu table.
*
*
* 2.7 Localization
*
* All object and menu creation routines support localization via
* a Hook callback interface, i.e. you can pass a pointer to an
* initialized Hook structure to LT_CreateHandleTags() which will
* later be used to supply label and list text for objects
* created. The Hook callback routine is called in the following
* fashion:
*
* String = HookFunc(struct Hook *Hook,struct LayoutHandle *Handle,LONG ID)
* D0 A0 A2 A1
*
* Or in other words: a locale string ID is passed in, the routine is supposed
* to look up the string to match this ID and to return it.
*
*
* 2.8 Object types to generate IDCMP_IDCMPUPDATE events
*
* Certain objects convey extra information which is merged into the `fake'
* input stream passed to the client calling LT_HandleInput(). These objects
* are:
*
* STRING_KIND
* TEXT_KIND
* PALETTE_KIND
*
* The user pressed the `select' button which belongs
* to this gadget. The MsgGadget pointer indicates the
* STRING_KIND/TEXT_KIND/PALETTE_KIND object the `select'
* button belongs to.
*
* LISTVIEW_KIND
*
* The user double-clicked on an entry. The entry number
* is returned in the MsgCode variable. The MsgGadget
* pointer indicates the LISTVIEW_KIND object the user
* has clicked on.
*
*
* 2.9 Keystroke activation
*
* Unless forbidden via the the LA_NoKey tag item the user interface
* code will pick the keyboard shortcuts for all gadgets on its own.
* The currently active global console keymap will be checked at the
* time when LT_Init() is called in order to make sure subsequent
* calls to LT_Build() will use only keys the user can press on
* the keyboard. Double-dead keys are also excluded from the
* table created. This avoids problems with gadget labels such as
* "éééé" which would require the user to hit two keys in a row to
* activate the gadget.
* If the window created happens to feature a close gadget
* pressing the `Esc' key will cause the client to receive
* an IDCMP_CLOSEWINDOW event.
* A single LISTVIEW_KIND object may receive special treatment
* if the LALV_CursorKey tag is used: the user will be able to
* operate the listview using the cursor keys. Note: this
* will also keep the user interface code from choosing a
* special keystroke from the gadget label.
* The user will be able to operate a single BUTTON_KIND
* object using the return key if the LABT_ReturnKey tag is
* used. A recessed frame will be drawn around the button hit
* box to indicate its special status.
* Pressing the Tab key can be bound to operate a cycle or
* mx kind object.
*
* 3. Credits
*
* The original design is based upon the user interface layout code used by
* `term' 3.1. I put the first version of the layout routines together back
* in Summer 1993 when I wanted to write the follow-up to `term' v3.4.
*
* Martin Taillefer rewrote large parts of the code, added new routines and
* generally improved the performance of the layout process. I owe Martin
* much for the ideas he put into the library.
*
* Kai Iske, Christoph Feck, Stefan Becker, Michael Barsoom and Sven Stullich
* helped to iron out the remaining bugs and piled up bug reports and
* enhancement requests.
*
******************************************************************************
*
*/
/*****************************************************************************/
struct GTLayoutBase
{
struct Library LibNode;
struct ExecBase *ExecBase;
BPTR LibSegment;
struct SignalSemaphore LockSemaphore;
};
#define SysBase GTLayoutBase->ExecBase
/*****************************************************************************/
STATIC APTR LibVectors[] =
{
LibOpen,
LibClose,
LibExpunge,
LibNull,
LT_LevelWidth,
LT_DeleteHandle,
LT_CreateHandle,
LT_CreateHandleTagList,
LT_Rebuild,
LT_HandleInput,
LT_BeginRefresh,
LT_EndRefresh,
LT_GetAttributesA,
LT_SetAttributesA,
LT_AddA,
LT_NewA,
LT_EndGroup,
LT_LayoutA,
LT_LayoutMenusA,
LibNull, /* There used to be a FRACTION_KIND support routine here. */
LibNull, /* There used to be a FRACTION_KIND support routine here. */
LibNull, /* There used to be a FRACTION_KIND support routine here. */
LT_LabelWidth,
LT_LabelChars,
LT_LockWindow,
LT_UnlockWindow,
LT_DeleteWindowLock,
LT_ShowWindow,
LT_Activate,
LT_PressButton,
LT_GetCode,
LT_GetIMsg,
LT_ReplyIMsg,
LT_BuildA,
LT_RebuildTagList,
LT_UpdateStrings,
#ifdef DO_MENUS
LT_DisposeMenu,
LT_NewMenuTemplate,
LT_NewMenuTagList,
LT_MenuControlTagList,
LT_GetMenuItem,
LT_FindMenuCommand,
#else
LibNull,
LibNull,
LibNull,
LibNull,
LibNull,
LibNull,
#endif // DO_MENUS
LT_NewLevelWidth,
LT_Refresh,
LT_CatchUpRefresh,
(APTR)-1
};
struct { ULONG DataSize; APTR Table; APTR Data; struct Library * (*Init)(); } LibInitTab =
{
sizeof(struct GTLayoutBase),
LibVectors,
NULL,
LibInit
};
/*****************************************************************************/
struct Library * LIBENT
LibInit(REG(a0) BPTR Segment,REG(d0) struct GTLayoutBase *GTLayoutBase,REG(a6) struct ExecBase *ExecBase)
{
extern ULONG __far LibRevision;
#ifndef CPU_ANY
if(ExecBase->LibNode.lib_Version < 37 || !(ExecBase->AttnFlags & AFF_68020))
return(NULL);
#else
if(ExecBase->LibNode.lib_Version < 37)
return(NULL);
#endif // CPU_ANY
GTLayoutBase->LibNode.lib_Revision = (UWORD)&LibRevision;
GTLayoutBase->LibSegment = Segment;
GTLayoutBase->ExecBase = ExecBase;
InitSemaphore(>LayoutBase->LockSemaphore);
return(GTLayoutBase);
}
/*****************************************************************************/
struct Library * LIBENT
LibOpen(REG(a6) struct GTLayoutBase *GTLayoutBase)
{
struct SignalSemaphore *Semaphore;
GTLayoutBase->LibNode.lib_OpenCnt++;
GTLayoutBase->LibNode.lib_Flags &= ~LIBF_DELEXP;
Semaphore = >LayoutBase->LockSemaphore;
ObtainSemaphore(Semaphore);
if(GTLayoutBase->LibNode.lib_OpenCnt == 1)
{
if(!LT_Init())
{
LT_Exit();
GTLayoutBase->LibNode.lib_OpenCnt--;
GTLayoutBase = NULL;
}
}
ReleaseSemaphore(Semaphore);
return(GTLayoutBase);
}
/*****************************************************************************/
BPTR LIBENT
LibExpunge(REG(a6) struct GTLayoutBase *GTLayoutBase)
{
if(GTLayoutBase->LibNode.lib_OpenCnt == 0 && GTLayoutBase->LibSegment != NULL)
{
BPTR TempSegment = GTLayoutBase->LibSegment;
Remove((struct Node *)GTLayoutBase);
FreeMem((BYTE *)GTLayoutBase - GTLayoutBase->LibNode.lib_NegSize,GTLayoutBase->LibNode.lib_NegSize + GTLayoutBase->LibNode.lib_PosSize);
return(TempSegment);
}
else
{
GTLayoutBase->LibNode.lib_Flags |= LIBF_DELEXP;
return(NULL);
}
}
/*****************************************************************************/
BPTR LIBENT
LibClose(REG(a6) struct GTLayoutBase *GTLayoutBase)
{
ObtainSemaphore(>LayoutBase->LockSemaphore);
if(GTLayoutBase->LibNode.lib_OpenCnt > 0)
{
if(!(--GTLayoutBase->LibNode.lib_OpenCnt))
LT_Exit();
}
ReleaseSemaphore(>LayoutBase->LockSemaphore);
if(GTLayoutBase->LibNode.lib_OpenCnt == 0 && (GTLayoutBase->LibNode.lib_Flags & LIBF_DELEXP))
return(LibExpunge(GTLayoutBase));
else
return(NULL);
}
/*****************************************************************************/
LONG
LibNull()
{
return(NULL);
}